How to rig a Mechanical Eye on Blender - Tutorial and Files


Back with a second tutorial I want to explore with you my current workflow for rigging the mechanism. I choose a kind of a simple object to rig and add some constraints on it, but also to create some bones to control it easily. 

We are going to create the necessary bones to move the model and use some constraints such as Copy Location, Copy Rotation, Damped Track, Limit Location and Transformation.

It is worth mentioning that you can also apply all of these constraints ideas to simple objects without the need of the bones.

Files

10_mechanicalEye.blend 1.2 MB
Feb 25, 2023

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